EAS PBO

Avind Pramana Azhari
05111940000226
PBO C

untuk tugas EAS, saya membuat projek bernama Bucket Filler. projek ini merupakan game mengisi air kedalam sebuah ember dan memberhentikan keran agar air di dalamnya tidak terlalu sedikir atau agar tidak berlimpah.

Bentuk modul dari projek saya ini adalah:



Untuk source code dari setiap class adalah sebagai berikut :

Pour
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import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JFrame;
import javax.swing.Timer;

public class Pour implements ActionListener, KeyListener
    {
    
    public static Pour pour;
    
    public int width = 700, height = 700, rise = 0;
    
    public Renderer renderer;
    
    public Surface surface;
    public Droplet droplet;
    
    public boolean selectingDifficulty;
    
    public boolean w, s, up, down;
    
    public int gameStatus = 0, scoreLimit = 7, playerWon;
    
    public Random random;
    
    public JFrame jframe;
    
    public JLabel lblImage;
    public boolean emptyGlass = true;
    
    public Pour()
    {
        Timer timer = new Timer(20, this);
        random = new Random();
        
        jframe = new JFrame("Presicion Pouring");
        
        renderer = new Renderer();
        
        jframe.setSize(width + 15, height + 35);
        jframe.setVisible(true);
        jframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        
        jframe.add(renderer);
        jframe.addKeyListener(this);
        
        
        timer.start();
    }
    
    public void start()
    {
        gameStatus = 2;
        surface = new Surface(this);
        droplet = new Droplet(this);
    }
    
    public void update()
    {
        droplet.update();
        if (surface.score >= scoreLimit)
        {
            playerWon = 1;
            gameStatus = 3;
            rise = 0;
        }
        else if (down && surface.y <=this.height-200 && surface.y > 430 )
        {
            surface.score++;
            down = false;
            surface.spawn();
            rise = 0;
        }
        else if ((down && surface.y >this.height-200))
        {
            playerWon = 2;
            gameStatus = 3;
            rise = 0;
        }
        else if ( surface.y <= 430)
        {
            playerWon = 3;
            gameStatus = 3;
            rise = 0;
        }
    
    }
    
    public void render(Graphics2D g)
    {
        g.setColor(Color.BLACK);
        g.fillRect(0, 0, width, height);
        g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        
        if (gameStatus == 0)
        {
            g.setColor(Color.WHITE);
            g.setFont(new Font("Arial", 1, 50));
        
            g.drawString("Precision Pouring", width / 2 - 200, 50);
            
            g.setFont(new Font("Arial", 1, 20));
            g.drawString("(Press down when the glass is full)", width / 2 - 150, 100);
        
            g.setFont(new Font("Arial", 1, 30));
        
            g.drawString("Press Space to Play", width / 2 - 150, height / 2 - 25);
            g.drawString("<< Score Limit: " + scoreLimit + " >>", width / 2 - 150, height / 2 + 75);
        }
        
        
        if (gameStatus == 1)
        {
            g.setColor(Color.WHITE);
            g.setFont(new Font("Arial", 1, 50));
            g.drawString("PAUSED", width / 2 - 103, height / 2 - 25);
        }
        
        if (gameStatus == 1 || gameStatus == 2)
        {
            
            g.setColor(Color.WHITE);
        
            g.fillRect(0, 100, 400, 100);
            g.fillRect(400, 100, 50, 150);
        
            g.setStroke(new BasicStroke(2f));
        
            g.drawLine(350, 450, 350, height);
            g.drawLine(550, 450, 550, height);
            g.drawLine(350, height-4, 550, height-4);
        
            g.setFont(new Font("Arial", 1, 50));
        
            g.drawString(String.valueOf(surface.score), width / 2 - 90, 50);
           
            droplet.render(g);
            surface.render(g);
            if(droplet.y > 600 && emptyGlass)
            {
                
                emptyGlass = false;
            }
            
            if(droplet.checkCollision(surface))
            {
                surface.y -= 10;
                
                g.setColor(Color.WHITE);
                g.fillRect(350, this.height - 15 - rise, 200, 10);
                
                rise += 10;
                
            }
            
        }
        
        if (gameStatus == 3)
        {
            g.setColor(Color.WHITE);
            g.setFont(new Font("Arial", 1, 50));
        
            g.drawString("Precision Pouring", width / 2 - 200, 50);
            if (playerWon == 2)
            {
                g.drawString("You lost!", width / 2 - 170, 200);
                g.drawString("It's not full yet!", width / 2 - 200, 250);
            }
            else if (playerWon == 3)
            {
                g.drawString("You lost!", width / 2 - 170, 200);
                g.drawString("It's overflowing!", width / 2 - 230, 250);
            }
            else if(playerWon == 1)
            {
        	g.drawString("Congratulation!", width / 2 - 165, 200);
                g.drawString("You fill it completely!", width / 2 - 230, 250);
          
            }   
        
                g.setFont(new Font("Arial", 1, 30));
        
                g.drawString("Press Space to Play Again", width / 2 - 185, height / 2 - 25);
                g.drawString("Press ESC for Menu", width / 2 - 140, height / 2 + 25);
            }
        }

    @Override
    public void actionPerformed(ActionEvent e)
    {
        if (gameStatus == 2)
        {
            update();
        }

        renderer.repaint();
    }

    public static void main(String[] args)
    {
        pour = new Pour();
    }

    @Override
    public void keyPressed(KeyEvent e)
    {
        int id = e.getKeyCode();

         if (id == KeyEvent.VK_DOWN)
        {
            down = true;
        }
        else if (id == KeyEvent.VK_RIGHT)
        {
            scoreLimit++;
        }
        else if (id == KeyEvent.VK_LEFT)
        {
            scoreLimit--;
        }
        else if (id == KeyEvent.VK_ESCAPE && (gameStatus == 2 || gameStatus == 3))
        {
            gameStatus = 0;
        }
        else if (id == KeyEvent.VK_SPACE)
        {  
            if (gameStatus == 0 || gameStatus == 3)
            {
                start();
            }
            else if (gameStatus == 1)
            {
                gameStatus = 2;
            }
            else if (gameStatus == 2)
            {
                gameStatus = 1;
            }
        }
    }

    @Override
    public void keyReleased(KeyEvent e)
    {
        int id = e.getKeyCode();
        if (id == KeyEvent.VK_DOWN)
                {
                    down = false;
                }
    }

    @Override
    public void keyTyped(KeyEvent e)
    {

    }
}


Droplet
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import java.awt.Color;
import java.awt.Graphics;
import java.util.Random;

public class Droplet
{

    public int x, y, width = 25, height = 25;

    public int motionX, motionY;

    private Pour pour;
    
    public Droplet(Pour pour)
    {
        this.pour = pour;
        spawn();
    }

    public void update()
    {
        
        this.y += motionY;

        if (this.y + height - motionY > pour.height)
        {
            spawn();
        }
        

    }

    public void spawn()
    {
        
        this.x = 415;
        this.y = 250;
        this.motionY = 15;

    }

    boolean checkCollision(Surface glass)
    {
        if (this.y > glass.y-10 || this.y > 700)
        {
            spawn();
            return true;
            
        }
        return false;
    }

    public void render(Graphics g)
    {
        g.setColor(Color.BLUE);
        g.fillRect(x, y, width, height);
    }
    

}


Surface
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import java.awt.Color;
import java.awt.Graphics;

public class Surface
{

    public int x, y, width = 200, height = 10;
    
    private Pour pour;

    public int score;

    public Surface(Pour pour)
    {
        
        
        this.x = 350;
        
        this.y = pour.height - 15;
    }

    public void render(Graphics g)
    {
        g.setColor(Color.BLUE);
        g.fillRect(x, y, width, height);
    }
    
    public void spawn()
    {
        this.x = 350;
        this.y = 700 - 15;
    }


}

Renderer
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import java.awt.Graphics;
import java.awt.Graphics2D;

import javax.swing.JPanel;

public class Renderer extends JPanel
{

	private static final long serialVersionUID = 1L;

	@Override
	protected void paintComponent(Graphics g)
	{
		super.paintComponent(g);

		Pour.pour.render((Graphics2D) g);
	}

}


Game yang saya buat berbentuk seperti ini


dimana blok putih merupakan keran, wadah dibawah sebagai ember, dan air sebagai wanra biru.

Video penjelasan sebagai berikut:







Sekian dari saya terima kasih.















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