EAS PBO
Avind Pramana Azhari
05111940000226
PBO C
untuk tugas EAS, saya membuat projek bernama Bucket Filler. projek ini merupakan game mengisi air kedalam sebuah ember dan memberhentikan keran agar air di dalamnya tidak terlalu sedikir atau agar tidak berlimpah.
Bentuk modul dari projek saya ini adalah:
Untuk source code dari setiap class adalah sebagai berikut :
Pour
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 | import java.awt.BasicStroke; import java.awt.Color; import java.awt.Font; import java.awt.Graphics2D; import java.awt.RenderingHints; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.Random; import javax.swing.ImageIcon; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JFrame; import javax.swing.Timer; public class Pour implements ActionListener, KeyListener { public static Pour pour; public int width = 700, height = 700, rise = 0; public Renderer renderer; public Surface surface; public Droplet droplet; public boolean selectingDifficulty; public boolean w, s, up, down; public int gameStatus = 0, scoreLimit = 7, playerWon; public Random random; public JFrame jframe; public JLabel lblImage; public boolean emptyGlass = true; public Pour() { Timer timer = new Timer(20, this); random = new Random(); jframe = new JFrame("Presicion Pouring"); renderer = new Renderer(); jframe.setSize(width + 15, height + 35); jframe.setVisible(true); jframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); jframe.add(renderer); jframe.addKeyListener(this); timer.start(); } public void start() { gameStatus = 2; surface = new Surface(this); droplet = new Droplet(this); } public void update() { droplet.update(); if (surface.score >= scoreLimit) { playerWon = 1; gameStatus = 3; rise = 0; } else if (down && surface.y <=this.height-200 && surface.y > 430 ) { surface.score++; down = false; surface.spawn(); rise = 0; } else if ((down && surface.y >this.height-200)) { playerWon = 2; gameStatus = 3; rise = 0; } else if ( surface.y <= 430) { playerWon = 3; gameStatus = 3; rise = 0; } } public void render(Graphics2D g) { g.setColor(Color.BLACK); g.fillRect(0, 0, width, height); g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); if (gameStatus == 0) { g.setColor(Color.WHITE); g.setFont(new Font("Arial", 1, 50)); g.drawString("Precision Pouring", width / 2 - 200, 50); g.setFont(new Font("Arial", 1, 20)); g.drawString("(Press down when the glass is full)", width / 2 - 150, 100); g.setFont(new Font("Arial", 1, 30)); g.drawString("Press Space to Play", width / 2 - 150, height / 2 - 25); g.drawString("<< Score Limit: " + scoreLimit + " >>", width / 2 - 150, height / 2 + 75); } if (gameStatus == 1) { g.setColor(Color.WHITE); g.setFont(new Font("Arial", 1, 50)); g.drawString("PAUSED", width / 2 - 103, height / 2 - 25); } if (gameStatus == 1 || gameStatus == 2) { g.setColor(Color.WHITE); g.fillRect(0, 100, 400, 100); g.fillRect(400, 100, 50, 150); g.setStroke(new BasicStroke(2f)); g.drawLine(350, 450, 350, height); g.drawLine(550, 450, 550, height); g.drawLine(350, height-4, 550, height-4); g.setFont(new Font("Arial", 1, 50)); g.drawString(String.valueOf(surface.score), width / 2 - 90, 50); droplet.render(g); surface.render(g); if(droplet.y > 600 && emptyGlass) { emptyGlass = false; } if(droplet.checkCollision(surface)) { surface.y -= 10; g.setColor(Color.WHITE); g.fillRect(350, this.height - 15 - rise, 200, 10); rise += 10; } } if (gameStatus == 3) { g.setColor(Color.WHITE); g.setFont(new Font("Arial", 1, 50)); g.drawString("Precision Pouring", width / 2 - 200, 50); if (playerWon == 2) { g.drawString("You lost!", width / 2 - 170, 200); g.drawString("It's not full yet!", width / 2 - 200, 250); } else if (playerWon == 3) { g.drawString("You lost!", width / 2 - 170, 200); g.drawString("It's overflowing!", width / 2 - 230, 250); } else if(playerWon == 1) { g.drawString("Congratulation!", width / 2 - 165, 200); g.drawString("You fill it completely!", width / 2 - 230, 250); } g.setFont(new Font("Arial", 1, 30)); g.drawString("Press Space to Play Again", width / 2 - 185, height / 2 - 25); g.drawString("Press ESC for Menu", width / 2 - 140, height / 2 + 25); } } @Override public void actionPerformed(ActionEvent e) { if (gameStatus == 2) { update(); } renderer.repaint(); } public static void main(String[] args) { pour = new Pour(); } @Override public void keyPressed(KeyEvent e) { int id = e.getKeyCode(); if (id == KeyEvent.VK_DOWN) { down = true; } else if (id == KeyEvent.VK_RIGHT) { scoreLimit++; } else if (id == KeyEvent.VK_LEFT) { scoreLimit--; } else if (id == KeyEvent.VK_ESCAPE && (gameStatus == 2 || gameStatus == 3)) { gameStatus = 0; } else if (id == KeyEvent.VK_SPACE) { if (gameStatus == 0 || gameStatus == 3) { start(); } else if (gameStatus == 1) { gameStatus = 2; } else if (gameStatus == 2) { gameStatus = 1; } } } @Override public void keyReleased(KeyEvent e) { int id = e.getKeyCode(); if (id == KeyEvent.VK_DOWN) { down = false; } } @Override public void keyTyped(KeyEvent e) { } } |
Droplet
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | import java.awt.Color; import java.awt.Graphics; import java.util.Random; public class Droplet { public int x, y, width = 25, height = 25; public int motionX, motionY; private Pour pour; public Droplet(Pour pour) { this.pour = pour; spawn(); } public void update() { this.y += motionY; if (this.y + height - motionY > pour.height) { spawn(); } } public void spawn() { this.x = 415; this.y = 250; this.motionY = 15; } boolean checkCollision(Surface glass) { if (this.y > glass.y-10 || this.y > 700) { spawn(); return true; } return false; } public void render(Graphics g) { g.setColor(Color.BLUE); g.fillRect(x, y, width, height); } } |
Surface
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | import java.awt.Color; import java.awt.Graphics; public class Surface { public int x, y, width = 200, height = 10; private Pour pour; public int score; public Surface(Pour pour) { this.x = 350; this.y = pour.height - 15; } public void render(Graphics g) { g.setColor(Color.BLUE); g.fillRect(x, y, width, height); } public void spawn() { this.x = 350; this.y = 700 - 15; } } |
Renderer
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | import java.awt.Graphics; import java.awt.Graphics2D; import javax.swing.JPanel; public class Renderer extends JPanel { private static final long serialVersionUID = 1L; @Override protected void paintComponent(Graphics g) { super.paintComponent(g); Pour.pour.render((Graphics2D) g); } } |
Game yang saya buat berbentuk seperti ini
Video penjelasan sebagai berikut:
Sekian dari saya terima kasih.
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