TUGAS 8 PBO C
Tugas ini berisikan mengenai pembuatan game terkenal yang bernama Pong. Pada game ini terdapat 2 papan di bagian kiri dan kanan sebagai pemantul bola. jika bola melewati papan kiri atau kanan, maka player yang berada di posisi berlawanan mendapatkan poin.
Dalam pembuatan game ini, digunakan bentuk modul sebagai berikut:
Untuk source code:
Ball
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 | import java.awt.Color; import java.awt.Graphics; import java.util.Random; public class Ball { public int x, y, width = 25, height = 25; public int motionX, motionY; public Random random; private Pong pong; public int amountOfHits; public Ball(Pong pong) { this.pong = pong; this.random = new Random(); spawn(); } public void update(Paddle paddle1, Paddle paddle2) { int speed = 5; this.x += motionX * speed; this.y += motionY * speed; if (this.y + height - motionY > pong.height || this.y + motionY < 0) { if (this.motionY < 0) { this.y = 0; this.motionY = random.nextInt(4); if (motionY == 0) { motionY = 1; } } else { this.motionY = -random.nextInt(4); this.y = pong.height - height; if (motionY == 0) { motionY = -1; } } } if (checkCollision(paddle1) == 1) { this.motionX = 1 + (amountOfHits / 5); this.motionY = -2 + random.nextInt(4); if (motionY == 0) { motionY = 1; } amountOfHits++; } else if (checkCollision(paddle2) == 1) { this.motionX = -1 - (amountOfHits / 5); this.motionY = -2 + random.nextInt(4); if (motionY == 0) { motionY = 1; } amountOfHits++; } if (checkCollision(paddle1) == 2) { paddle2.score++; spawn(); } else if (checkCollision(paddle2) == 2) { paddle1.score++; spawn(); } } public void spawn() { this.amountOfHits = 0; this.x = pong.width / 2 - this.width / 2; this.y = pong.height / 2 - this.height / 2; this.motionY = -2 + random.nextInt(4); if (motionY == 0) { motionY = 1; } if (random.nextBoolean()) { motionX = 1; } else { motionX = -1; } } public int checkCollision(Paddle paddle) { if (this.x < paddle.x + paddle.width && this.x + width > paddle.x && this.y < paddle.y + paddle.height && this.y + height > paddle.y) { return 1; //bounce } else if ((paddle.x > x && paddle.paddleNumber == 1) || (paddle.x < x - width && paddle.paddleNumber == 2)) { return 2; //score } return 0; //nothing } public void render(Graphics g) { g.setColor(Color.RED); g.fillOval(x, y, width, height); } } |
Paddle
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 | import java.awt.Color; import java.awt.Graphics; public class Paddle { public int paddleNumber; public int x, y, width = 50, height = 250; public int score; public Paddle(Pong pong, int paddleNumber) { this.paddleNumber = paddleNumber; if (paddleNumber == 1) { this.x = 0; } if (paddleNumber == 2) { this.x = pong.width - width; } this.y = pong.height / 2 - this.height / 2; } public void render(Graphics g) { g.setColor(Color.BLACK); g.fillRect(x, y, width, height); } public void move(boolean up) { int speed = 15; if (up) { if (y - speed > 0) { y -= speed; } else { y = 0; } } else { if (y + height + speed < Pong.pong.height) { y += speed; } else { y = Pong.pong.height - height; } } } } |
Renderer
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | import java.awt.Graphics; import java.awt.Graphics2D; import javax.swing.JPanel; public class Renderer extends JPanel { private static final long serialVersionUID = 1L; @Override protected void paintComponent(Graphics g) { super.paintComponent(g); Pong.pong.render((Graphics2D) g); } } |
Pong
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 | import java.awt.BasicStroke; import java.awt.Color; import java.awt.Font; import java.awt.Graphics2D; import java.awt.RenderingHints; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.Random; import javax.swing.JFrame; import javax.swing.Timer; public class Pong implements ActionListener, KeyListener { public static Pong pong; public int width = 700, height = 700; public Renderer renderer; public Paddle player1; public Paddle player2; public Ball ball; public boolean bot = false, selectingDifficulty; public boolean w, s, up, down; public int gameStatus = 0, scoreLimit = 7, playerWon; //0 = Menu, 1 = Paused, 2 = Playing, 3 = Over public int botDifficulty, botMoves, botCooldown = 0; public Random random; public JFrame jframe; public Pong() { Timer timer = new Timer(20, this); random = new Random(); jframe = new JFrame("Pong"); renderer = new Renderer(); jframe.setSize(width + 15, height + 35); jframe.setVisible(true); jframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); jframe.add(renderer); jframe.addKeyListener(this); timer.start(); } public void start() { gameStatus = 2; player1 = new Paddle(this, 1); player2 = new Paddle(this, 2); ball = new Ball(this); } public void update() { if (player1.score >= scoreLimit) { playerWon = 1; gameStatus = 3; } if (player2.score >= scoreLimit) { gameStatus = 3; playerWon = 2; } if (w) { player1.move(true); } if (s) { player1.move(false); } if (!bot) { if (up) { player2.move(true); } if (down) { player2.move(false); } } else { if (botCooldown > 0) { botCooldown--; if (botCooldown == 0) { botMoves = 0; } } if (botMoves < 10) { if (player2.y + player2.height / 2 < ball.y) { player2.move(false); botMoves++; } if (player2.y + player2.height / 2 > ball.y) { player2.move(true); botMoves++; } if (botDifficulty == 0) { botCooldown = 20; } if (botDifficulty == 1) { botCooldown = 15; } if (botDifficulty == 2) { botCooldown = 10; } } } ball.update(player1, player2); } public void render(Graphics2D g) { g.setColor(Color.WHITE); g.fillRect(0, 0, width, height); g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); if (gameStatus == 0) { g.setColor(Color.BLACK); g.setFont(new Font("Arial", 1, 50)); g.drawString("PONG", width / 2 - 75, 50); if (!selectingDifficulty) { g.setFont(new Font("Arial", 1, 30)); g.drawString("Press Space to Play", width / 2 - 150, height / 2 - 25); g.drawString("Press Shift to Play with Bot", width / 2 - 200, height / 2 + 25); g.drawString("<< Score Limit: " + scoreLimit + " >>", width / 2 - 150, height / 2 + 75); } } if (selectingDifficulty) { String string = botDifficulty == 0 ? "Easy" : (botDifficulty == 1 ? "Medium" : "Hard"); g.setFont(new Font("Arial", 1, 30)); g.drawString("<< Bot Difficulty: " + string + " >>", width / 2 - 180, height / 2 - 25); g.drawString("Press Space to Play", width / 2 - 150, height / 2 + 25); } if (gameStatus == 1) { g.setColor(Color.BLACK); g.setFont(new Font("Arial", 1, 50)); g.drawString("PAUSED", width / 2 - 103, height / 2 - 25); } if (gameStatus == 1 || gameStatus == 2) { g.setColor(Color.BLACK); g.setStroke(new BasicStroke(5f)); g.drawLine(width / 2, 0, width / 2, height); g.setStroke(new BasicStroke(2f)); g.drawOval(width / 2 - 150, height / 2 - 150, 300, 300); g.setFont(new Font("Arial", 1, 50)); g.drawString(String.valueOf(player1.score), width / 2 - 90, 50); g.drawString(String.valueOf(player2.score), width / 2 + 65, 50); player1.render(g); player2.render(g); ball.render(g); } if (gameStatus == 3) { g.setColor(Color.BLACK); g.setFont(new Font("Arial", 1, 50)); g.drawString("PONG", width / 2 - 75, 50); if (bot && playerWon == 2) { g.drawString("The Bot Wins!", width / 2 - 170, 200); } else { g.drawString("Player " + playerWon + " Wins!", width / 2 - 165, 200); } g.setFont(new Font("Arial", 1, 30)); g.drawString("Press Space to Play Again", width / 2 - 185, height / 2 - 25); g.drawString("Press ESC for Menu", width / 2 - 140, height / 2 + 25); } } @Override public void actionPerformed(ActionEvent e) { if (gameStatus == 2) { update(); } renderer.repaint(); } public static void main(String[] args) { pong = new Pong(); } @Override public void keyPressed(KeyEvent e) { int id = e.getKeyCode(); if (id == KeyEvent.VK_W) { w = true; } else if (id == KeyEvent.VK_S) { s = true; } else if (id == KeyEvent.VK_UP) { up = true; } else if (id == KeyEvent.VK_DOWN) { down = true; } else if (id == KeyEvent.VK_RIGHT) { if (selectingDifficulty) { if (botDifficulty < 2) { botDifficulty++; } else { botDifficulty = 0; } } else if (gameStatus == 0) { scoreLimit++; } } else if (id == KeyEvent.VK_LEFT) { if (selectingDifficulty) { if (botDifficulty > 0) { botDifficulty--; } else { botDifficulty = 2; } } else if (gameStatus == 0 && scoreLimit > 1) { scoreLimit--; } } else if (id == KeyEvent.VK_ESCAPE && (gameStatus == 2 || gameStatus == 3)) { gameStatus = 0; } else if (id == KeyEvent.VK_SHIFT && gameStatus == 0) { bot = true; selectingDifficulty = true; } else if (id == KeyEvent.VK_SPACE) { if (gameStatus == 0 || gameStatus == 3) { if (!selectingDifficulty) { bot = false; } else { selectingDifficulty = false; } start(); } else if (gameStatus == 1) { gameStatus = 2; } else if (gameStatus == 2) { gameStatus = 1; } } } @Override public void keyReleased(KeyEvent e) { int id = e.getKeyCode(); if (id == KeyEvent.VK_W) { w = false; } else if (id == KeyEvent.VK_S) { s = false; } else if (id == KeyEvent.VK_UP) { up = false; } else if (id == KeyEvent.VK_DOWN) { down = false; } } @Override public void keyTyped(KeyEvent e) { } } |
Hasil dari program ini berbentuk sebagai berikut
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